Last night I finished a version (which I
would liked to offer as a public beta) – to get perhaps a little feedback.
- all different enemy types
- collision detection
- basic framework for all enemy objects
- basic optimizations
- game is actually playable 🙂
- game balance
- bonus items
- most game sounds/music
- finishing optimization
- high scores
The source code is actually easily configurable – so adding the bonus that are planned shouldn’t be to hard.
- speed of the shield
- width of the shield
- a “shield”
- perhaps a “smart bomb”?
The game as it is – is quite hard – highest score I have reached yet is about 5000 points. It would be quite easy to make it harder – but about making it easier – I have to think about :-).
Anyway – you can download the beta version here:
– – withdrawn – – not the up to date version anymore!
If you like it – please leave a comment – but also if you do not – so I can perhaps change some things.