Vectrex Release

Blog for writing a new Vectrex game

  • What is this about?

31st of March II – 32632

31st of March II – 32632

Beta 5 – had been for download. The bin file was 32632 bytes long, missing still: final music some soundeffect options menu some texts I am not sure what I will do – optimizing is well and nice – but…

By Malban | March 31, 2017 | Uncategorized | 9 Comments |
Read more

31st of March – Game Over

31st of March – Game Over

Today was nerve-wrecking. I only wanted to do some small stuff – but I discovered a couple of bugs in vide – that needed fixing. Than I went glitch hunting again – and again unsuccessfully. It’s not the stars, it…

By Malban | March 30, 2017 | Uncategorized | 1 Comment |
Read more

March 27th Glitch hunting

March 27th Glitch hunting

There is still a “glitch” in Release that I seem not to be able to track down. In the video you can see it at 1:22 minutes or score of 1028 in the game – the bomber “glitches” for one…

By Malban | March 27, 2017 | Uncategorized | 2 Comments |
Read more

25th of March – The real thing!

25th of March – The real thing!

Today – coming back from my holiday trip – a short holiday note… Been playing Release on my iPhone to get to know it even closer: In case you wonder why I post this – I set a fabulous HighScore…

By Malban | March 25, 2017 | Uncategorized | No Comments |
Read more

19th of March – beta 2

I will be going on a holiday for a week – so nothing new will come. Here is the current binary as a beta 2: – – withdrawn – – not the up to date version anymore! Changes from last…

By Malban | March 18, 2017 | Uncategorized | 1 Comment |
Read more

15th of March – 50Hz – adapting…

15th of March – 50Hz – adapting…

High Score Last night I implemented most of the planned high score system. I leaned heavily on my experience with Karl Quappe. Persistent high scores will be possible with: a) a DS2431a one wire eEprom b) VecFever There will be…

By Malban | March 15, 2017 | Uncategorized | No Comments |
Read more

12th of March – Number crunching…

Just some numbers that are currently used: At maximum at the moment I configured to have 35 “objects” (object is everything that “moves” – shield, base and score are no objects) Displaying all objects including sound, base and score takes…

By Malban | March 13, 2017 | Uncategorized | No Comments |
Read more

10th of March beta

10th of March beta

Last night I finished a version (which I would liked to offer as a public beta) – to get perhaps a little feedback. Implemented: all different enemy types collision detection basic framework for all enemy objects scoring basic optimizations game…

By Malban | March 10, 2017 | Uncategorized | 4 Comments |
Read more

7th of March – Optimizations

7th of March – Optimizations

After yesterdays work – to correct the collision detection – today I wanted to do something different and started a first “improvement” round. The results as an Intro:                        …

By Malban | March 7, 2017 | Uncategorized | No Comments |
Read more

6th of March Commutative law…

It seems I had forgotten about the commutative law – or more precise – the absence. See: (x-a)*y != x*(y-a) That bastard made my thoughts about collision detection (or rather testing against an illformed circle aka polynom) rather – how…

By Malban | March 6, 2017 | Uncategorized | No Comments |
Read more
  • « Previous

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

Archives

  • May 2017 (1)
  • April 2017 (7)
  • March 2017 (12)
  • February 2017 (6)
Copyright ©2025 Vectrex Release | Theme by: Theme Horse | Powered by: WordPress