Vectrex Release

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March 27th Glitch hunting

March 27th Glitch hunting

There is still a “glitch” in Release that I seem not to be able to track down. In the video you can see it at 1:22 minutes or score of 1028 in the game – the bomber “glitches” for one…

By Malban | March 27, 2017 | Uncategorized | 2 Comments |
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25th of March – The real thing!

25th of March – The real thing!

Today – coming back from my holiday trip – a short holiday note… Been playing Release on my iPhone to get to know it even closer: In case you wonder why I post this – I set a fabulous HighScore…

By Malban | March 25, 2017 | Uncategorized | No Comments |
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19th of March – beta 2

I will be going on a holiday for a week – so nothing new will come. Here is the current binary as a beta 2: – – withdrawn – – not the up to date version anymore! Changes from last…

By Malban | March 18, 2017 | Uncategorized | 1 Comment |
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15th of March – 50Hz – adapting…

15th of March – 50Hz – adapting…

High Score Last night I implemented most of the planned high score system. I leaned heavily on my experience with Karl Quappe. Persistent high scores will be possible with: a) a DS2431a one wire eEprom b) VecFever There will be…

By Malban | March 15, 2017 | Uncategorized | No Comments |
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12th of March – Number crunching…

Just some numbers that are currently used: At maximum at the moment I configured to have 35 “objects” (object is everything that “moves” – shield, base and score are no objects) Displaying all objects including sound, base and score takes…

By Malban | March 13, 2017 | Uncategorized | No Comments |
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10th of March beta

10th of March beta

Last night I finished a version (which I would liked to offer as a public beta) – to get perhaps a little feedback. Implemented: all different enemy types collision detection basic framework for all enemy objects scoring basic optimizations game…

By Malban | March 10, 2017 | Uncategorized | 4 Comments |
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7th of March – Optimizations

7th of March – Optimizations

After yesterdays work – to correct the collision detection – today I wanted to do something different and started a first “improvement” round. The results as an Intro:                        …

By Malban | March 7, 2017 | Uncategorized | No Comments |
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6th of March Commutative law…

It seems I had forgotten about the commutative law – or more precise – the absence. See: (x-a)*y != x*(y-a) That bastard made my thoughts about collision detection (or rather testing against an illformed circle aka polynom) rather – how…

By Malban | March 6, 2017 | Uncategorized | No Comments |
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3rd of March – continuing to Prototype

3rd of March – continuing to Prototype

I continued prototyping – added (some) sound, a first scoring and some little stuff. I am not sure anymore if I can pull off in game music – I think sound effects alone will easily occupy three channels… Nonetheless –…

By Malban | March 3, 2017 | Uncategorized | No Comments |
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1st of March – structure gambling

1st of March – structure gambling

Yesterday I took again a little bit time and changed the sources. I added a first “weird” explosion type of thing – but that is about the only thing that is visible for the user :-). I had a brief…

By Malban | March 1, 2017 | Uncategorized | 3 Comments |
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